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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / frame_119 / DoAction.as
Text File  |  2011-09-19  |  6KB  |  122 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 909 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -1621 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 369)
  9.    {
  10.       if(eval("\x01") == 491)
  11.       {
  12.          set("\x01",eval("\x01") - 22);
  13.          break;
  14.       }
  15.       if(eval("\x01") == 95)
  16.       {
  17.          set("\x01",eval("\x01") + 396);
  18.          if(function ┬º\x01\x02┬º()
  19.          {
  20.             return 909 % 511 * 5;
  21.          })
  22.          {
  23.             set("\x01",eval("\x01") - 22);
  24.          }
  25.          continue;
  26.       }
  27.       if(eval("\x01") == 530)
  28.       {
  29.          set("\x01",eval("\x01") - 76);
  30.          var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  31.          {
  32.             return 909 % 511 * 5;
  33.          };
  34.          continue;
  35.       }
  36.       if(eval("\x01") == 469)
  37.       {
  38.          set("\x01",eval("\x01") + 489);
  39.          continue;
  40.          continue;
  41.       }
  42.       if(eval("\x01") == 538)
  43.       {
  44.          set("\x01",eval("\x01") + 420);
  45.          continue;
  46.          continue;
  47.       }
  48.       if(eval("\x01") != 319)
  49.       {
  50.          if(eval("\x01") != 958)
  51.          {
  52.             if(eval("\x01") != 454)
  53.             {
  54.                if(eval("\x01") != 596)
  55.                {
  56.                   if(eval("\x01") != 710)
  57.                   {
  58.                      if(eval("\x01") != 6)
  59.                      {
  60.                         if(eval("\x01") == 802)
  61.                         {
  62.                            set("\x01",eval("\x01") + 181);
  63.                            map = [[2,2,2,2,2,2,2,2,2,2,15,2,2,2,2,2,2,2,2,2,2],[2,2,2,2,2,2,2,2,2,2,12,2,2,2,2,2,2,2,2,2,2],[2,2,2,2,2,2,2,2,2,2,53,2,2,2,2,2,2,2,2,2,2],[2,2,1,1,1,1,1,1,16,1,12,1,16,2,1,1,1,58,58,2,2],[2,2,57,56,57,53,53,53,53,53,53,53,53,2,53,53,53,53,53,2,2],[2,2,53,53,53,57,53,53,53,53,53,53,53,1,55,55,55,55,55,2,2],[2,2,53,53,57,56,57,53,53,53,53,53,53,53,53,53,53,53,53,2,2],[2,2,53,53,53,57,53,53,53,53,53,53,53,53,53,53,53,53,53,2,2],[2,2,57,56,57,53,53,53,53,53,53,53,53,53,53,53,53,53,54,2,2],[2,2,2,2,2,2,2,2,2,53,53,53,2,2,2,2,2,2,2,2,2],[2,2,2,2,2,2,2,2,2,53,53,53,2,2,2,2,2,2,2,2,2],[2,2,2,2,2,1,1,16,1,53,53,53,1,16,1,1,2,2,2,2,2],[2,2,2,2,2,42,42,53,53,53,53,53,53,53,42,42,2,2,2,2,2],[2,2,2,2,2,13,13,53,53,53,53,53,53,53,13,13,2,2,2,2,2],[2,2,2,2,2,13,13,53,53,53,53,53,53,53,13,13,2,2,2,2,2],[2,2,2,2,2,13,13,53,53,53,53,53,53,53,13,13,2,2,2,2,2],[2,2,2,2,2,13,13,53,53,53,53,53,53,53,13,13,2,2,2,2,2],[2,2,2,2,2,2,2,2,2,2,12,2,2,2,2,2,2,2,2,2,2],[2,2,2,2,2,2,2,2,2,2,12,2,2,2,2,2,2,2,2,2,2],[2,2,2,2,2,2,2,2,2,2,12,2,2,2,2,2,2,2,2,2,2]];
  64.                            tileset = "t_cave6";
  65.                            area = "tv_arena";
  66.                            areaname = "The Arena";
  67.                            ambience = null;
  68.                            A_sprites = [{name:"Healing Crystal",model:"s_crystal",x:18,y:7,walkspeed:-1,conv:"c_healingCrystal"},{name:"TALKTRIGGER",model:"talktrigger",x:16,y:5,NPC:"Clerk",dir:"s"},{name:"Clerk",model:"s_trilobite1",x:16,y:4,walkspeed:-1,dir:"s",elem:"WATER",conv:"c_arena"},{name:"Trilobite Guard",model:"s_trilobite3",x:9,y:4,walkspeed:-1,dir:"s",elem:"WATER",conv:[["","We are guarding this door for some reason?!"]]},{name:"Trilobite Guard",model:"s_trilobite3",x:11,y:4,walkspeed:-1,dir:"s",elem:"WATER",conv:[["","I am a Trilobite Guard!"]]},{name:"Trilobite",model:"s_trilobite1",x:9,y:13,walkspeed:50,dir:"s",elem:"WATER",conv:[["","You can fight monsters in this place for fabulous prizes, probably! The monsters are hard and numerous, however, and you have to beat all the rounds without healing between each one!"]]},{name:"Trilobite",model:"s_trilobite2",x:4,y:4,walkspeed:-2,dir:"w",elem:"WATER",conv:[["","Though there\'s only one Tournament open at the moment, there\'s probably be others in later Chapters!"]]},{name:"Trilobite",model:"s_trilobite2",x:2,y:4,walkspeed:-2,dir:"e",elem:"WATER",conv:[["","I wonder where they GET the monsters from... And who are \'they\', anyway? Who does the getting of the monsters? Adventurers or something?"]]},{name:"Trilobite",model:"s_trilobite1",x:5,y:5,walkspeed:-2,dir:"s",elem:"WATER",conv:[["","I WANT TO BE A TRILOBITE WHEN I GROW UP."]]},{name:"Adventurer",model:"s_woman4",x:2,y:8,walkspeed:-2,dir:"e",elem:"AIR",conv:[["cdgr","My boyfriend here is such a CRIMINAL! Such a BAD BOY! He treats me like dirt and I LOVE it! That\'s how a REAL man should be!"]]},{name:"Bandit",model:"s_bandit",x:4,y:8,walkspeed:-2,dir:"w",elem:"EARTH",conv:[["sour","We came \'ere frum\'t surface to kill some stuffs. \'Sgunna be fun."]]},{name:"EXIT",model:"DOORT",x:10,y:20,dest:["trilobiteville",32,2]},{name:"BATTLEDOOR",model:"DOORT",x:10,y:0,lock:"magic",dest:["tv_arena2",26,17]}];
  69.                            areaLoot = [];
  70.                            foes = [];
  71.                            btlChance = 0;
  72.                            minSteps = 5;
  73.                            levelrange = [1,1];
  74.                            musicTrack = "Arena";
  75.                            clearmap = 1;
  76.                            AreaSetup();
  77.                            break;
  78.                         }
  79.                         if(eval("\x01") == 983)
  80.                         {
  81.                            set("\x01",eval("\x01") - 983);
  82.                            break;
  83.                         }
  84.                      }
  85.                      set("\x01",eval("\x01") + 796);
  86.                      continue;
  87.                   }
  88.                   set("\x01",eval("\x01") - 704);
  89.                   if(function ┬º\x01\x02┬º()
  90.                   {
  91.                      return 909 % 511 * 5;
  92.                   })
  93.                   {
  94.                      set("\x01",eval("\x01") + 796);
  95.                   }
  96.                }
  97.                set("\x01",eval("\x01") + 114);
  98.                ┬º┬ºpush(!function ┬º\x01\x02┬º()
  99.                {
  100.                   return 909 % 511 * 5;
  101.                });
  102.                continue;
  103.             }
  104.             set("\x01",eval("\x01") - 135);
  105.             ┬º┬ºpush("\x0f");
  106.             continue;
  107.          }
  108.          set("\x01",eval("\x01") - 428);
  109.          ┬º┬ºpush("\x0f");
  110.          ┬º┬ºpush(1);
  111.       }
  112.    }
  113.    set("\x01",eval("\x01") - 274);
  114.    ┬º┬ºpush(true);
  115.    continue;
  116.    set("\x01",eval("\x01") + 277);
  117.    ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  118.    {
  119.       return 909 % 511 * 5;
  120.    }));
  121. }
  122.